15 January | Im/materialities | InKüLe supported student workshop: Objectify your body! Sculpting perceptions with 3D scans

Quelle: InKüLe/Manuel Sinn

When: 15th January 2025 (Wed), 10:00 - 16:30

Where: Design & Computation studio - TU main building, Straße des 17. Juni 135, 10623 Berlin   (https://www.newpractice.net/get-here)

Registration for UdK-students: Please complete this form. You will receive a confirmation from us when you have successfully registered.

 

Objectify your body! Sculpting perceptions with 3D scans

A workshop with Manuel Sinn, supported by Fang Tsai (InKüLe)

 

Bodies are subject to perpetual objectification: Systems of power turn them into fetishized objects of pleasure or transform them into incessantly grinding machines of labor. In this workshop, we will use 3D scanning to reclaim and subvert this process: We will explore and deconstruct body objectification by taking control of it ourselves.

Using 3D tools like Polycam and Blender, we will learn to transport our body into the digital realm, where we will entangle it with everyday objects. The result will be 3D sculptures that blur the lines between body and object, material and immaterial - A vase made from a human head? A plant from which fleshy hands emerge as leaves? Tables with actual human legs? A staircase made from feet? In this playful and potentially eerie exploration, there will be space for artistic expression, acquiring practical skills, and hopefully outcomes that will make us laugh or send shivers down our spines.

Finally, we want to create a little pop-up exhibition in Augmented Reality to showcase and collectively experience these im/material sculptures. Here we will discuss the implications and questions arising out of the works produced and the process that brought us there: What changes if we objectify our own bodies and retain control over the way this happens?

In this workshop you will get a hands-on introduction to accessible 3D scanning and manipulation tools, enabling you to use these technologies in your own projects. As a participant, you will leave with your own scanned body::object - no previous knowledge or scanning experience is required. Coupled with a critical perspective on the way bodies are perceived in society, let's engage in a playful collective exploration!

 

Language: English / German

Requirements:

  • In this workshop we'll be using Blender (an open-sourced 3D software), please bring your laptop with blender 4 installed (https://www.blender.org/download/), no previous experience required. If you can't bring your own laptop, please note it in the registration form.

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Manuel Sinn (he/him) holds a bachelor's degree in Human-Computer Interaction, studied Chinese in Taipei and has worked as a software developer and research assistant in projects spanning environmental technologies, participatory design and human-centric AI. He now explores topics at the intersection of society, politics, art and technology at Design and Computation.

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The Im/materialities workshop series comes from an open call for student-led workshops initiated and supported by InKüLe.

In the digital age, boundaries between material and immaterial worlds are increasingly blurred. Today's hybrid materialism challenges us to rethink the nature of matter and the ways in which our digital and physical realities interact. In this shifting landscape, how do digital technologies shape the materiality of objects, bodies or environments?

In the second edition of the InKüLe open call, it brings together a series of student-led workshops initiated and supported by InKüLe. Students are invited to propose a workshop topic they're currently researching in related to Im/materialities. InKüLe co-curates selected proposals, providing technical support, spatial organisation and general planning of the workshop. The workshops are open to students from all UdK departments to participate, offering a place for transdisciplinary exploration and exchange.